stoutfellow: Joker (Joker)
I've finished the initialization stage of constructing my Civ VI database; all the basic data is in - civilizations, leaders, techs and civics, wonders, and all the rest. It's spread over no less than thirty tables; about half are basic, and most of the rest linking tables - which leaders go with which civilizations, which buildings can be built in which districts, and so on.

The next step is setting up the game selection mechanism. As I envision it, this will culminate in a form with list boxes for Difficulty (for now, defaulting to Prince), Teams (civilization + leader), Map Size (from Duel to Huge), Map Type (Continents, Island Plates, Archipelago, Pangaea, and various other configurations), and Starting Era (from Ancient to Information). Each of these except Difficulty will have a Select button, which will randomly select one of the options. The distributions won't necessarily be uniform; each Team will have the same probability, but Map Size should usually land on the middle options, Small and Standard, and other biases will be built into the others. Also, I'll be able to manually override - I'm not playing Genghis Khan on an Archipelago map - and nothing will be final until I hit the Confirm button. (I've figured out a nice general way of handling the probability distributions. I'll have to tweak some of the tables to make it work.)

After *that* comes the hard part: the game play forms. I think I know what-all I need to do for those, but it'll be a fair bit of work.

:cracks knuckles:

Wit

Feb. 10th, 2020 11:43 am
stoutfellow: Joker (Joker)
After reading the latest Questionable Content strip (Renee and Elliot are moving boxes from her old place to her new one, and start a series of quips riffing off Elliot's troglodytic build) I left a comment about their quick wits and my own "l'esprit de l'escalier" tendencies.

I suppose most people are in the same boat. Any approach to wit that I make is usually the result of an extended period of mental composition. Again, nothing unusual there.

But there was one occasion when I managed some decent impromptu repartee. I was playing a game of Traveller; our party had taken a hostage in the midst of a rather muddled rescue attempt. The hostage made a snarky comment, I riposted, he blocked, and I delivered a *killer* line to close it out. Squashed him completely.

The thing is, *the character I was playing* was supposed to be witty, and somehow I got into the role deeply enough to assume his characteristics. I guess. Haven't been able to do it since in my own person.
stoutfellow: Joker (Joker)
I have always been a fiend for organizing things. On the intellectual level, that is, not the physical; anyone who's seen the inside of my office or my house knows that.

Back when I was playing Skyrim, I took the time to construct a database to help me track my achievements in the game. It wasn't quite to my satisfaction; there are too many exceptions and special cases in the various quest-lines and such, but it did help me organize my game play.

As might be expected, I'm now doing the same with Civ VI: Gathering Storm. I'm still in the initialization stage, working out how to organize the data and entering it into the database. Eventually, I'll have it set up to choose the parameters of a game - civilization and leader, map size and configuration, and a few others - and to keep track of what I am able to do and what would be advisable to do. It'll also contain some tweaks to the scoring system (which I've complained about before), to include speed of victory, difficulty of the setup, and so forth.

The job is much easier for Civ VI than it was for Skyrim; the former seems more tightly organized than the latter. But then, Skyrim is much more free-form; there are many ways to play a satisfying game, where Civilization offers only half a dozen kinds of victory. I enjoy both, but my love of system is better filled by the latter.
stoutfellow: Joker (Joker)
All right, now I am sold on the Gathering Storm extension of Civ VI.

I was playing a game as Wilfrid Laurier of Canada. I was running a two-track strategy, aiming for either a Cultural or a Diplomatic victory. The Khmers, under Jayavarman VII, were aggressively pursuing a Religious victory, and at one point were pouring evangelists into Canada, trying to convert my Catholic subjects to Buddhism. (He had already done the same to Queen Kristina's Swedish Protestants.) There are restrictions on Canada's warmaking capacity, and I was having difficulty fending off the intruders. (The conversions didn't directly affect my game plan, but I didn't want to give Jayavarman a leg up on *his*.)

Then the World Congress met, and I was able to persuade them to give permission for me to unleash my army on the evangelists without declaring open war on the Khmers (which last would be difficult, given the constraints I mentioned). With that permission, I quickly drove them out and restored Catholic predominance in my empire.

The Khmers were pesty all game. At one point, they declared war on Sweden and captured one of their cities; Kristina appealed for international help, and I was able to use my diplomatic clout to, again, get WC permission. Kristina's crossbowmen provided cover for my knights as they assaulted the city; they drove out the Khmers, and restored the city to Sweden. Kristina was appropriately grateful, which proved useful later on.

Starting to get the hang of this, I am.
stoutfellow: Joker (Joker)
Yesterday, I broke down and downloaded the Gathering Storm extension of Civ VI. I've been playing the Rise and Fall extension, and am very happy with it; I was uncertain about GS. Some of the changes sounded interesting, but others were less appetizing. When I realized that, when starting a game, I could choose R&F or GS (or plain vanilla, if I want), that broke down what remained of my resistance. (Also, hilzoy said she enjoyed GS, and I trust her.)

Today, I completed my first game of Gathering Storm. I was playing as Peter the Great, and it was a race to see whether I'd win a Religious victory - my original plan - or a Cultural one. (As it happened, I got the Religious win.) The new features... The Natural Disaster stuff seemed gimmicky, but working around eruptions of a volcano near one of my cities was interesting. I won before Industrialization got going, so pollution and climate change didn't come up. And the World Congress stuff... I'll have to go over the rules some more, but it didn't have too much effect on my gameplay.

I'm still not completely sold on GS, but I do want to play a game as Eleanor of Aquitaine (one of the new Leaders). Her special bonuses look intriguing. So do Suleiman and Matthias Corvinus. Going back to R&F for my next game, though.

Bad Count

Sep. 12th, 2019 06:19 pm
stoutfellow: Joker (Joker)
I just finished a game of Civ VI. Playing as Qin Shi Huang, I used his special abilities early and often, scooping up Stonehenge, the Hanging Gardens, the Temple of Artemis, the Pyramids, the Oracle, and Petra all in the early going, giving me an insurmountable cultural lead; it culminated in a Culture victory around 1260 AD.

The scoring system ranked my performance as comparable to Neville Chamberlain.

This is my biggest beef with Civ VI. I enjoy the game play, but the scoring system is strongly biased in favor of late-game victories. Population, number of tech and civic advances, Wonders built - all of these are things that pile up late. But an early victory surely should get credit as well! I've toyed with a scheme adding (500 - turn number) to the official score, but I don't think even that's enough, and in any case it lacks official sanction and therefore a certain amount of cachet.

Grmph.
stoutfellow: Joker (Joker)
I'm currently playing Civ VI as Qin Shi Huang, and I'm going for a Religious victory. One of my early successes was in Arabia, whose cities I converted from Islam to Confucianism. When I converted the Islamic Holy City of Sana'a, an Emergency was declared: I would strive to keep Sana'a Confucian, while Saladin would work to restore Islam, during the next thirty turns.

Conversion is primarily carried out by training Missionaries and Apostles, which takes place at Holy Sites of cities where the desired religion is predominant. *There were no cities in which Islam was dominant* - I had converted them all. And yet Islamic Apostles kept showing up, and I had to struggle to keep the city in line.

My guess is that, when a religious Emergency is in effect, the threatened religion can still generate evangelical units even without usable Holy Sites. I managed to hold them off, but had to use up a high-powered Apostle who was really needed elsewhere.
stoutfellow: Joker (Joker)
This time, in Civ 6, I'm playing as Shaka. Shaka is one of the Leaders whose special abilities make Domination the preferred strategy. My troops have already stormed the citadels of Georgia and Kongo, and I'm dithering over whether to go after Spain or Russia next. Every one of the other Leaders thinks I'm a warmonger; several of them have officially denounced me.

Gorgo of Sparta approves of me.
stoutfellow: Joker (Joker)
I was just playing Civ 6; playing as Harald Hardrada, I was driving towards a Domination victory. I had already conquered the Scythians, the Zulu, and Macedon, and Sumeria was down to its last city. I had already begun moving my mighty navy towards the Khmer cities; they, and Wilhelmina's Dutch were all that remained.

Gilgamesh's city of Kish had had its walls blasted to rubble by a naval bombardment, and as soon as my land forces got there, they waltzed right in... at which point the game ended, in a Religious victory. I had already converted most of the cities in each of my remaining rivals.

Dammit, I was looking forward to grinding the entire world under my heel!
stoutfellow: Joker (Joker)
I've started reading "Knife Children", and just hit the first (for me) laugh-out-loud line: "the maze of twisty patrol trails, all looking alike to the unfamiliar eye". An in-joke, definitely, but unmistakable to anyone who ever played "Adventure".

Fooled Me!

Feb. 2nd, 2019 10:38 am
stoutfellow: Joker (Joker)
In setting up a game of Civ VI, you're allowed to choose (among other things) the general configuration of the map. The default is Continents, with two large continents and a scattering of islands. Other options include Pangaea, Archipelago, and Inland Sea (which should be self-explanatory), plus Fractal (which has landforms generated pretty much at random) and Shuffle (the description of which is a coy "Who knows?").

For my current game, I decided to try a Fractal map. (All of my previous games have been on Continents.) I'm playing as Cleopatra. Montezuma is to my southeast, limiting expansion there. I've pushed as far to the northeast as I can without risking war with Seondeok of Korea. There are a couple of city-states to my west, so I have a bit more room to maneuver there, but they block off the further west from my Scouts. I spotted a narrow isthmus which would allow me access to those areas by sea, once I acquired Shipbuilding, and I planted a colony there, on a one-tile-wide part of the isthmus. Ho ho, now I can pass between the seas on either side! I build a couple of Galleys and set sail.

Both of them are inland seas, dammit.
stoutfellow: Joker (Joker)
Note to self: if, playing Civ 6, you are going for a Domination victory and one of your opponents is vigorously pursuing a Religious victory, it is a bad idea to conquer lots of cities where your opponent's religion predominates.
stoutfellow: Joker (Joker)
The following will probably only be of interest to Civ VI aficionados.

I'm currently playing as Seondeok of Korea. I'm planning a fairly peaceful stance, aiming at an eventual Scientific Victory. In my initial period of exploration, I discovered that Pedro II of Brazil is uncomfortably close by. When I spotted an iron deposit in the no-man's-land between us, I decided I had to grab the area (which would also have the advantage of cutting Pedro off from the region to my south). So I built a Settler and sent it, escorted by an Archer, to a tile adjacent to the iron. Unfortunately (so it seemed), I chose the "go here" option rather than controlling the Settler directly, and the AI sent it off the long way around. (There was a road it could have taken that would have gotten it there faster, but who knows how a game AI thinks, other than its coder?)

It turned out to be fortunate, though, because it ran smack into a Brazilian Settler headed to the same area. Now, motive: I had to keep it from beating my Settler to the spot. Method: the Brazilian Settler was unescorted, a sitting duck for any military unit. Opportunity: my Archer, escorting my own Settler, was right on top of it.

I swear, I wanted to be peaceful, but when someone drops a temptation like that in front of you, you have to take it. I sent Pedro a declaration of war and grabbed his Settler. He did have some Warriors nearby, and I had to pull the garrisoned Archers from two nearby cities to stop them and provide another escort. (One Archer can't escort two Settlers at the same time!)

The war was brief; I drove off his Warriors, sent my new acquisition northward, and established my new iron-rich colony on schedule. (I had a Builder positioned to start mining the iron immediately.)

I still intend to be peaceful, but some temptations are irresistible.
stoutfellow: Joker (Joker)
I just realized something about Civ 6.

If you're trying for a Cultural victory, it's a bad idea to conquer all of the other civilizations on your continent; if you do that, you won't get any Tourism points until you contact the other continents, by which time one of your rivals (curse you, Pericles!) may have piled up too many Culture points for you to easily overcome. (Playing as Gilgamesh, I'm producing far more Culture points than my three remaining rivals, but Pericles has plenty of them too, and the late start in amassing Tourism points is going to cost me.)

:grmph:

Mayday!

May. 6th, 2018 08:56 pm
stoutfellow: Joker (Joker)
Another situation in which it's a good idea to bail on a Civ 6 game: when you're playing as the pacifistic Khmer emperor Jayavarman VII, and your nearest neighbors turn out to be Shaka and Genghis Khan....

Misfire

May. 2nd, 2018 09:15 pm
stoutfellow: Joker (Joker)
In my current game of Civ 6, I am playing as Genghis Khan.

There are no horses anywhere on my home continent.

I think I'll have to abort this campaign.

Blockage

Apr. 29th, 2018 01:06 pm
stoutfellow: Joker (Joker)
I enjoy Civilization 6. I really do. I downloaded the Rise and Fall expansion a week or so ago, and that made it even better. But...,

In my current game, I have a Warrior unit which has just completed some R&R after cleaning out a barbarian outpost. The tile he's on has mountains to the north and ocean cliffs to the south and east; even though I have Shipbuilding, he can't move out onto the water, because of the cliffs. Immediately to his west is a Zulu Scout, blocking the only way he could move by land. Moving in that direction would trigger war with the Zulus, which I (playing as Harald Hardrada) really don't want to do.

The game refuses to let me have the Warrior stand pat. It will not let me end turn. It insists that he *absolutely must* move.

This happens from time to time, for reasons I've yet to discover. Usually I just move to an adjacent tile and immediately move back. *I can't do that!*

I called up the menu, hit Quick Save and then Exit to Desktop. If it still won't let me end turn when I resume play, I'll have to start over. (Not too big a deal; Harald isn't one of my favorite Leaders, but I hit "Random Leader" in the opening menu and felt obliged to go along with the choice.)

It's a good game, but if I still had my winter fur I'd be tearing it out at this point.

Ratings

Mar. 1st, 2018 03:02 pm
stoutfellow: Joker (Joker)
I am really starting to dislike the rating system used in Civilization 6.

Playing as Cleopatra, I just completed a Cultural Victory in the year 1080 - the earliest win I've yet had in Civ 6. The game rated that victory as comparable to Dan freaking Quayle - the lowest rating I've gotten in any Civ 6 victory.

The weighting has to be thoroughly screwed up. If nothing else, such an early win ought to have earned solid credit.

Nemeses

Oct. 13th, 2017 08:56 pm
stoutfellow: Joker (Default)
When I played Civilization IV, I was often frustrated when one of the competing civilizations (run by the computer) was Isabella of Spain. My usual strategy involved founding as many of the seven religions as possible, and she always interfered with that. She was my nemesis.

Now I play Civilization VI, and I have discovered who my nemesis is in this game: Gorgo of Sparta. She always seems to spurt ahead in science, culture, and tourism, impossibly fast - and I'm playing at the Warlord level, before the other civilizations start to cheat. I guess the only solution is to try to find her and knock her out as quickly as possible, but, dammit, she's the Queen of Sparta!

Bias

Aug. 27th, 2017 11:09 am
stoutfellow: Joker (Joker)
Much as I am enjoying Civilization VI, I have to admit it shares one of the flaws of its predecessors. The scoring system is strongly biased towards Domination victories and against Cultural or Religious victories. I've played six games at the Warlord level (very low, to be sure), and my two highest scores, in the 700s, have been a Domination victory as Harald Hardrada and a Scientific victory as Tomyris. None of the other scores have gotten over 500, and three are in the 300s - two Religious victories (Cleopatra and Hojo) and two Cultural (Pedro II and Teddy Roosevelt), this despite the fact that Hojo and Pedro II completed their victories in the 1700s, while the two high scores came in 1874 and 2014.

I don't think this is deliberate, but total population, number of wonders, and several other late-game biased items contribute to the score. There ought to be a component favoring early victories.

(It's possible, to be sure, that at higher levels it grows more difficult to complete Cultural or Religious victories early, which might mitigate things.)

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