A Tribute

Apr. 12th, 2020 04:28 pm
stoutfellow: Joker (Joker)
I think I'm going to dig out my copy of _Winning Ways for Your Mathematical Plays_, the two-volume opus on combinatorial game theory that Conway wrote along with Richard Guy and Elwyn Berlekamp, and try to finally finish it. Volume One begins so breezily, and the concepts are so simple, that I float along with it until, about halfway through the volume, I realize I have no idea what they're talking about.

This time, it's for real. I'll *study* the damn thing if I have to.
stoutfellow: My summer look (Summer)
It's being reported that John Horton Conway has died, of Covid-19.

This one hurts. Conway was a great and versatile mathematician. Non-mathematicians may know him as the inventor of the Game of Life - not the Milton Bradley board game, but the one played with black and white stones on a go board. I have several of his books and have read at least two more. He wrote on combinatorial game theory, on crystallography, on the theory of quadratic forms, on Euclidean geometry... One of my proudest memories is of the time I proposed a name for a certain phenomenon in triangle geometry, and he approved it. He was very fussy about names, for good and cogent reasons, and to win his approval delighted me.

Rest in peace, Professor Conway, and may the Great Geometer continue to give you things to think about.
stoutfellow: (Winter)
A couple of mathematical researchers have discovered an unexpected pattern in the distribution of prime numbers: Who's next?

It's only a conjecture at this point, but there's a lot of experimental evidence to support it.

Weird stuff.

(H/t to nancylebov)

Echoes

Nov. 10th, 2019 09:39 am
stoutfellow: Joker (Joker)
I've begun reading George Stewart's _Storm_. So far, it seems to have the same characteristics as _Earth Abides_, a mix of (informative!) didacticism with solid human interest. The passage I just read had a pleasing multidirectional allusion. A meteorologist, analyzing data (with hand-annotated map and slide rule) that point to the just-emerging storm, recalls the relevant equations, and Stewart comments "To a well-trained mathematical meteorologist, they were more beautiful than Grecian urns." Of course, that's a reference to Keats' "Ode on a Grecian Urn" ("Beauty is truth, truth beauty - that is all ye know on Earth, and all ye need to know"), but it also called Edna St. Vincent Millay to my mind ("Euclid alone has looked on Beauty bare. Fortunate they Who, though once only and then but far away, Have heard her massive sandal set on stone.").

I was going to say a few words about the aesthetics of mathematics, but Edna has done that job better than I could.
stoutfellow: (Winter)
Today I returned the second (and last) midterm to my Linear Algebra class. I wasn't pleased with the scores, and I guess quite a few students were even more displeased. I hate when this happens - I feel as though I've failed them somehow.

At any rate, I went over the problems for them. One of the problems had several different lines of attack, and I went over two of the most direct methods. One student - one who'd done well - raised his hand: "Could you do :this:?" It was a good idea, and I quickly described what he'd find if he took that route.

Finishing the review, I continued with the current material, involving coordinates with respect to a basis. I showed them a few examples, pointing out the geometric content and showing how this allowed a shift from abstract vector spaces to things that look very much like R^n. I got just to the verge of discussing the mechanics of change-of-basis when time ran out.

The student with the good idea came up to me then, and said, "I see what I did wrong. I stopped too soon; I should have gone and :done this and this: Then I'd wind up with :this:" I agreed, and pointed out that he was doing precisely what I'd been talking about moments before, and that the result was precisely change-of-basis - the subject of the next class session. "Yes, you're on the right track!"

As he walked away, he was laughing softly, in tones of joy.

I may not have connected with quite a few students, but this kid's got it.
stoutfellow: Joker (Joker)
Last week in Linear Algebra, we started in on abstraction - general vector spaces and the like. I made some brief comments on the concept of dimension - not the precise idea used in linear algebra, but a more general one - and one of the students asked about visualizing four-dimensional objects with three-dimensional images. I went off on a brief digression about tesseracts and their three- and two-dimensional shadows, drawing a picture of the latter.

Today, after class, another student came up to me and said he'd been thinking about what I'd said, in the context of Plato's Cave. It's a fairly obvious connection to draw, if you know (on the one hand) enough mathematics and (on the other) enough history of philosophy; but it's still nice to see a student drawing cross-subject connections.

I suggested that he read Abbott's _Flatland_; it's not quite in line with what he was talking about, but he might find it interesting.
stoutfellow: My summer look (Summer)
The Dean of the College of Arts and Sciences is a mathematician. With his administrative duties, he doesn't get as much time as he'd like to work on and talk about mathematics, but he does grab opportunities when he can. Yesterday he gave a departmental colloquium talk, on the algebraic analysis of Markov chains. That's off in the borderland between combinatorics and probability theory, far distant from my work on the classification of polygons.

Listening to him, though, was surprising. We're using the same, or very similar, tools in our different areas. We're both using group algebras (he's going me one better, looking also at semigroup algebras), and the stochastic matrices he's working with, viewed from the right angle, bear a strong resemblance to my central weighted transforms (although mine are a bit more broadly defined).

I mentioned this to him after the talk, and he wants to see some of it written up - but most of that comes from my work on G-gons, which I haven't written up, and can't, for the time being. But maybe we'll sit down sometime and chat about it.

This is, in large measure, what mathematics is about: identifying commonalities and studying their implications, showing connections between disparate fields. I'm wondering if what he's doing might have some application to my work. I don't see how as yet, but you never know...
stoutfellow: Joker (Joker)
If you write dates the USAn way, this is palindrome week-and-a-half; every day from today until the 19th is palindromic. (9/10/19, 9/11/19, ...) There won't be another of these until early in the next century.
stoutfellow: Joker (Joker)
Many years ago, I was messing around with different ways of counting on my fingers. Taking "up" and "down" as bits, it's possible to count to 1023, but certain numbers - e.g., 4 - become, um, unacceptable. I tried working with base six for a while, which allows counting up to 35, but eventually settled on a modified base-five system - kind of a Roman numerals thing, with the fingers of one hand representing 1, the thumb of that hand 5, the fingers of the other hand 10, and the other thumb 50. This lets me count up to 99, which is useful. (If I need to get over 100, I enlist my big toes.)

I just now discovered that I had reinvented chisanbop (although without the press-your-fingers-on-the-table bit). I swear, I didn't know.
stoutfellow: Joker (Joker)
The giants' village is slowly being depopulated. Hee hee.

[The technique I discovered yesterday is powerful. Area classes and first-order phi-positive pure classes have fallen; I haven't yet taken a good look at phi-negative pure classes, nor at mixed classes, but I suspect they are equally vulnerable. Phenomena I noticed years ago are suddenly acquiring new significance.]
stoutfellow: Joker (Joker)
There is a small piece of the classification problem that has been niggling at me almost from the beginning. It has to do with "magnitude forms", which are fairly simple first-order forms. Consider, for example, hexagons. The sum of the squares of the sides is a magnitude form. The sum of the squares of the short diagonals - if the hexagon is ABCDEF, I mean AC, BD, CE, DF, EA, FB - is another, and the sum of the squares of the long diagonals AD, BE, CF is yet another.

Unfortunately, these forms are not "invariant", which is a highly desirable property. The invariant magnitude forms for hexagons are... harder to describe, but there's an easy way to write each of the side/diagonal forms, above, in terms of the three invariant forms m1, m2, m3. Reversing that - writing the invariant forms in terms of the side/diagonal forms - has been a nagging problem. I've been able to work the reversal for everything up to hexagons, but a general reversal has eluded me.

Today, while contemplating magnitude forms on G-gons, I figured out the reversal in general for one set of possibilities, for another, for yet another... and it hit me that there was a definite pattern, and an easy one.

I now have a general technique for writing the invariant magnitude forms in terms of the side/diagonal forms, and it's almost the mirror image of the technique that runs the other way. I shoulda suspected...

[The song below is apropos, for I have slain a giant!]

Second Day

Aug. 20th, 2019 07:20 pm
stoutfellow: My summer look (Summer)
Linear algebra is, for me, an interesting course to teach. One of my fundamental maxims of mathematics is this: "Algebra yields information. Geometry yields understanding." (I sometimes call it "Stoutfellow's First Law".) Linear algebra is a hybrid field, which can be viewed algebraically or geometrically, and I always push my students to be prepared to view it either way.

Today, we discussed systems of linear equations and the method of Gaussian elimination. GE is a procedure for changing a system of equations without changing the solutions, pushing it towards a form where the solutions are easy to compute. To illustrate how it works, I wrote down a pair of equations, say, x + y = 3, -x + 4y = 5. (Those aren't the equations I used, but they'll do.) Then I drew coordinate axes and the lines corresponding to those equations: two lines, intersecting in a single point, and that point's coordinates are the unique solution to the equations. Then I began working the transitions.

"The first operation of GE is to swap the equations - put them in a different order. What does that do to the geometry?"
"Nothing."
"Right - the lines get relabeled, but nothing else changes."
"The second operation is to multiply one of the equations, say equation two, by a nonzero constant. What happens to the geometry?"
(Some fumbling, a student talking to himself): "Nothing."
"Right; if you multiply an equation by a nonzero constant, its solutions don't change."
"The third operation is to add a multiple of one equation to another." (I do an example, and draw the new line.) "Line two rotates around the intersection point. If I add different multiples of equation one, line two rotates to different places. In particular, making the right choice, I can rotate it to be horizontal. What does that mean algebraically?"
(Hem, haw.) "The variable x no longer appears in that equation."
"Yes!" (I then point out the connection between this and the algebraic concept of "row echelon form". With many gestures, I try to display what happens if you're working with equations in three variables instead of two.)

Algebra yields information. Geometry yields understanding. I hope I can drive that through to my students.

Revamp

Aug. 16th, 2019 06:56 pm
stoutfellow: Joker (Joker)
I've decided that I'm trying to do too much, too soon in Taxonomy III. I've decided to detach a small piece of it, and move the rest all the way down to Taxonomy VI. The old IV, V, VI will each bump up one.

The problem is that, to do the Varignon stuff the way I wanted to, I had to build up a great deal of machinery before getting to the payoff, and much of that machinery is useful, separately, for other things. So, I'll take a piece of the machinery and exploit it in the new Taxonomy III, discussing first-order pure classes. Another chunk will go into the new IV and V, covering various kinds of mixed classes. Then, when I get to VI, the remaining machinery will be of a digestible size.

I don't regret the work I put into III this summer; I've learned a bunch of new things which will illuminate the other papers. Still, it's a bit frustrating.

Karma

Aug. 2nd, 2019 12:22 pm
stoutfellow: Joker (Joker)
Sometime back, I mentioned in a post that there was one area of algebra which I did not get a grip on in grad school, something called character theory. My failure to master it resulted in my getting, for the only time in my life, a score of zero on a math test.

Working on G-gons has led me to the realization that this entire line of research, including the Taxonomy papers, is best understood as an application of (some fairly simple) character theory.

Forty years later, I'm finally getting it.
stoutfellow: Joker (Joker)
I'm groping my way towards an understanding of first-order classes of G-gons. I already have a pretty good picture of those for traditional polygons, and most of the techniques I developed there carry over. Some things need significant revamping, and I have to keep reminding myself of the changes. At one point I had to dredge up memories from a seminar I took more than forty years ago...

Patterns are emerging, complex enough to be entertaining but simple enough to be graspable. This is the best stage of research, when "Here Be Dragons" starts to be erased and rivers, mountains, and other geographic features start getting names - descriptive ones, not "P River" or "J Mountain" but "cocentroidal class", "doubly centroidal orthoclass", and the like, coded to remind the user of their meaning.

This is fun.

I still have to finish writing Taxonomy III.
stoutfellow: My summer look (Summer)
It may well be that this is a known fact, and it would probably be easy to prove with a little linear algebra. [ETA: Yes, it is easy.] Still, I didn't know it, until my investigation of G-gons began.

Let ABCD and PQRS be two quadrilaterals in the same plane. Let A', B', C', D' be the midpoints of AP, BQ, CR, DS, and let A", B", C", D" be the midpoints of AR, BS, CP, DQ. Then A'B'C'D' is a parallelogram if and only if A"B"C"D" is.

(A, B, C, D, P, Q, R, S are the vertices of a (4,2)-gon. Looking for classes of such objects, it turns out to be natural to look at the properties of A'B'C'D' and of A"B"C"D". Doing some calculations, I was surprised to find that "being a parallelogram" for each of them gave rise to the same class of (4,2)-gons. This is what I found among the simplest classes; there are a bunch of slightly more complicated classes that await investigation.)

Deja Vu

Jul. 3rd, 2019 07:00 pm
stoutfellow: My summer look (Summer)
I'm somewhat annoyed with myself.

The "something unexpected" in my research which I spoke of was an illusion; I had neglected one significant fact, and I didn't need software support to figure it out. It didn't happen, and it doesn't happen; I was able to reduce the general case to the Zn case, where I'd already worked out what happens.

What galls me is that I made the *exact same mistake* back when I began investigating polygons. Admittedly, it only took a couple of days to figure it out this time, as opposed to the two or three weeks it took last time; that improves my mood some, but not a lot.

On the other hand, this week's misadventure does suggest some possible linkages between... well, no, I won't try to explain that. I may be able to salvage something useful, is all.

Hands On

Jul. 1st, 2019 12:43 pm
stoutfellow: My summer look (Summer)
Even if I hadn't been called to teaching duty, I'd have to go onto campus this week. I've been investigating the case of G-gons where G is the simplest example that isn't one of the Zn's (which cases I have fair understanding of) or the V-type groups (likewise). I'm doing what I can with head and hands, and something unexpected has cropped up. I need to call in the big-guns software - Mathematica and, to a lesser extent, Sketchpad - to see what this stuff looks like, symbolically and visually.

(I can access my office computer from home, but there are some incompatibilities between my monitor setups in the two locales which cause a few problems. Basically, I can only get to one of the office monitors from home. I just discovered a kludgy workaround, but it'll be better to have full access.)
stoutfellow: Joker (Default)
I said before that one of the purposes of abstraction was avoiding the need to do the same thing over and over. There's another purpose, though, as I am re-learning in my study of G-gons.

Consider the concept of area. I mentioned before that a mathematician's notion of area isn't quite consonant with the layman's - that a polygon can have negative area, for example. There's more, though.

There's no particular ambiguity about the area of a triangle or quadrilateral. The area of a pentagon, however, is the sum of two completely independent quantities. Any pentagon can be written as the sum of two pentagons, one of which is an "affine-regular pentagon" and the other an "affine-regular pentagram". One way of determining whether a pentagon ABCDE is affine-regular is this: each of the sides - say CD - is parallel to a diagonal - in this case, BE - and the diagonal is precisely phi times as long as the side, where phi is the golden ratio. There's a similar test for affine-regular pentagrams. Anyway, the area of the original pentagon is the sum of the areas of the two affine regular polygons, which are completely unrelated. The same sort of thing applies to polygons with n sides; if you let m be (n-1)/2, rounded down, the area of an n-gon is the sum of m independent quantities, in the same way.

There's another way of looking at areas. Again, with ABCDE, you can compute the usual area of ABCDE and, also, the area of its 2-twist ACEBD. These quantities are also independent, and if you know both of them you can work out the two areas I mentioned in the last paragraph. With hexagons, you'd look at the area of ABCDEF and the sum of the areas of ACE and BDF, and so on up the line.

I've known about this stuff for quite a while, but trying to extend the concept of area to G-gons, I've been forced to confront it again, and I understand it better now. For any choice of G, there are multiple independent measures of "area", in two different categories. There are "character-based" area measures - these are analogues of the stuff in paragraph three, but involve some complicated mathematics - and "element-based" measures.

I can describe the latter simply, I think. The thing about abelian groups like G is that you can add their elements together; for example, with Zn, the elements are remainders mod n, and you add them mod n. For V - whose elements are pairs of bits (00, 01, 10, 11) - you can add them component-wise mod 2. (That is, 10 + 01 = 11, 10 + 10 = 00, 10 + 11 = 01, and so on.) Now, a G-gon is a set of points in the plane, each labeled by one of the elements of G. Let Z be the center of gravity of those points, and let x be an element of G. Then the "x-area" of our G-gon is the sum of the areas of the triangles with vertices Z, v(y), v(x+y) as y ranges over the elements of G. For our pentagon ABCDE, the 1-area turns out to be the area of ABCDE, and the 2-area is the area of ACEBD. (Draw a picture: A = v(0), B = v(1), and so on.)

I'm beginning to see how these two different kinds of areas - character-based and element-based - are related to each other for G-gons; what I saw dimly for polygons is now coming into sharper focus. And that, friends, is another of the things abstraction is for.

(By the way, those misbehaving groups I mentioned before, like V? If G is one of those groups, every G-gon has area 0. Areas, I should say: all of them are 0, always. Those groups are *really* distinct from the rest.)

Dark/Light

Jun. 21st, 2019 09:48 am
stoutfellow: Joker (Joker)
Someone once said that the early stages of mathematical research are like blundering around in a pitch-dark room, bumping into things, trying to visualize them and remember where they are, until that blessed moment when you find a light-switch.

That's where I am with "G-gons". I have very little idea of how they work, as yet. I'm doing experiments, working out examples, looking for patterns. Patterns lead to conjectures, conjectures lead to theorems...

Yesterday, though, I found a small side-room's light switch. It doesn't illuminate anything outside the room, but I can now see what's there, at least.

I mentioned that, in some cases, a lot of the machinery I've developed for polygons doesn't carry over. There's an infinite sequence of G's - the 4-group V is the first - where some of the machinery simply collapses. My previous work features a fundamental distinction between "primary" and "secondary" classes; for these choices of G, there aren't any secondary classes, and so a lot of my work becomes moot. In addition, the special roles played by "central" and "quasi-central" transforms dissipate: every transform is central, and all that line of reasoning becomes useless.

But. I just got my first theorem, and it applies to precisely those misbehaving G's. I know what the first-order simple classes are for those groups; it's a neat generalization of what they are for V.

Lux fuit.

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