Order! System!
Feb. 2nd, 2020 04:49 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
I have always been a fiend for organizing things. On the intellectual level, that is, not the physical; anyone who's seen the inside of my office or my house knows that.
Back when I was playing Skyrim, I took the time to construct a database to help me track my achievements in the game. It wasn't quite to my satisfaction; there are too many exceptions and special cases in the various quest-lines and such, but it did help me organize my game play.
As might be expected, I'm now doing the same with Civ VI: Gathering Storm. I'm still in the initialization stage, working out how to organize the data and entering it into the database. Eventually, I'll have it set up to choose the parameters of a game - civilization and leader, map size and configuration, and a few others - and to keep track of what I am able to do and what would be advisable to do. It'll also contain some tweaks to the scoring system (which I've complained about before), to include speed of victory, difficulty of the setup, and so forth.
The job is much easier for Civ VI than it was for Skyrim; the former seems more tightly organized than the latter. But then, Skyrim is much more free-form; there are many ways to play a satisfying game, where Civilization offers only half a dozen kinds of victory. I enjoy both, but my love of system is better filled by the latter.
Back when I was playing Skyrim, I took the time to construct a database to help me track my achievements in the game. It wasn't quite to my satisfaction; there are too many exceptions and special cases in the various quest-lines and such, but it did help me organize my game play.
As might be expected, I'm now doing the same with Civ VI: Gathering Storm. I'm still in the initialization stage, working out how to organize the data and entering it into the database. Eventually, I'll have it set up to choose the parameters of a game - civilization and leader, map size and configuration, and a few others - and to keep track of what I am able to do and what would be advisable to do. It'll also contain some tweaks to the scoring system (which I've complained about before), to include speed of victory, difficulty of the setup, and so forth.
The job is much easier for Civ VI than it was for Skyrim; the former seems more tightly organized than the latter. But then, Skyrim is much more free-form; there are many ways to play a satisfying game, where Civilization offers only half a dozen kinds of victory. I enjoy both, but my love of system is better filled by the latter.