Motive, Method, Opportunity
Dec. 29th, 2018 07:32 pmThe following will probably only be of interest to Civ VI aficionados.
I'm currently playing as Seondeok of Korea. I'm planning a fairly peaceful stance, aiming at an eventual Scientific Victory. In my initial period of exploration, I discovered that Pedro II of Brazil is uncomfortably close by. When I spotted an iron deposit in the no-man's-land between us, I decided I had to grab the area (which would also have the advantage of cutting Pedro off from the region to my south). So I built a Settler and sent it, escorted by an Archer, to a tile adjacent to the iron. Unfortunately (so it seemed), I chose the "go here" option rather than controlling the Settler directly, and the AI sent it off the long way around. (There was a road it could have taken that would have gotten it there faster, but who knows how a game AI thinks, other than its coder?)
It turned out to be fortunate, though, because it ran smack into a Brazilian Settler headed to the same area. Now, motive: I had to keep it from beating my Settler to the spot. Method: the Brazilian Settler was unescorted, a sitting duck for any military unit. Opportunity: my Archer, escorting my own Settler, was right on top of it.
I swear, I wanted to be peaceful, but when someone drops a temptation like that in front of you, you have to take it. I sent Pedro a declaration of war and grabbed his Settler. He did have some Warriors nearby, and I had to pull the garrisoned Archers from two nearby cities to stop them and provide another escort. (One Archer can't escort two Settlers at the same time!)
The war was brief; I drove off his Warriors, sent my new acquisition northward, and established my new iron-rich colony on schedule. (I had a Builder positioned to start mining the iron immediately.)
I still intend to be peaceful, but some temptations are irresistible.
I'm currently playing as Seondeok of Korea. I'm planning a fairly peaceful stance, aiming at an eventual Scientific Victory. In my initial period of exploration, I discovered that Pedro II of Brazil is uncomfortably close by. When I spotted an iron deposit in the no-man's-land between us, I decided I had to grab the area (which would also have the advantage of cutting Pedro off from the region to my south). So I built a Settler and sent it, escorted by an Archer, to a tile adjacent to the iron. Unfortunately (so it seemed), I chose the "go here" option rather than controlling the Settler directly, and the AI sent it off the long way around. (There was a road it could have taken that would have gotten it there faster, but who knows how a game AI thinks, other than its coder?)
It turned out to be fortunate, though, because it ran smack into a Brazilian Settler headed to the same area. Now, motive: I had to keep it from beating my Settler to the spot. Method: the Brazilian Settler was unescorted, a sitting duck for any military unit. Opportunity: my Archer, escorting my own Settler, was right on top of it.
I swear, I wanted to be peaceful, but when someone drops a temptation like that in front of you, you have to take it. I sent Pedro a declaration of war and grabbed his Settler. He did have some Warriors nearby, and I had to pull the garrisoned Archers from two nearby cities to stop them and provide another escort. (One Archer can't escort two Settlers at the same time!)
The war was brief; I drove off his Warriors, sent my new acquisition northward, and established my new iron-rich colony on schedule. (I had a Builder positioned to start mining the iron immediately.)
I still intend to be peaceful, but some temptations are irresistible.