Dec. 16th, 2015

Countdown

Dec. 16th, 2015 07:15 pm
stoutfellow: (Winter)
Two days till vacation. I've done my share of grading the common final; now I've got to take the data from my students' tests and sort it into the spreadsheet. (My policy of letting parts of the final boost midterm grades is a little stickier to implement, now that I've been dragged into the Common Final arena.) I also have to grade the take-home finals from my geometry course; the last one came in fifteen minutes before the deadline I'd imposed. (Nearly a third of the students e-mailed me their finals.)

Meanwhile, I've been giving my bookkeeping program real data, looking for bugs and fixing them, and simplifying some of the code - I finally figured out the relationship between FormOpen and FormActivate, which allows a good bit of dekludging! So far, I've been able to fix all of the flaws in the routines I've tried. The innovations I've added to this version are working fine, but there are some redundancies that keep tripping me up - modular code has its benefits, but there are a few places where I've changed my mind about where to handle certain actions, and one in particular is causing me problems. I'll have to *make up my mind*....

I've hired a dogsitter; he came by on Sunday and I gave him the lowdown. I'll probably send him an e-mail with some additional comments - "When to let the dogs out the back door", "On the giving of treats", etc.

Skyrim proceeds; I'm up into the early 50s as regards character level, and I've activated several of the Daedric quests. (I've finished the deals with Clavicus Vile, Hircine, Mephala, and Vaermina, winning the Masque, the Ring, the Blade, and the Skull; Azura, Boethiah, Mehrunes Dagon, Meridia, Molog Bal, and Sheogorath are on tap.) Smithing's up to level 100; Alchemy and Enchanting are both at level 81, and I'm pushing to get them up to level 100, with all perks. Then I'll make all the top-flight armor, weapons, and jewelry I'll need for every persona - Barbarian, Warrior, Marksman, Rogue, and Mage - and let Smithing and Enchanting go Legendary. Alchemy stays put; its products are consumable, unlike those of the other two, so I want to keep that skill maxed out.

I'm a bit annoyed by my research at the moment. To make further progress, it would be really good if I could come up with continuous analogs of some of the character-theory tricks I've been using. They may not exist, say some dim memories; sadly, there's nobody in the department who specializes in that area. (There are a couple of people who might be able to make useful comments, but I haven't been able to catch either of them in the last few days.)

Definitely ready for break.

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